About
Written by the memberI am a conceptual designer and visual development artist with thirty years of experience in entertainment. My background in product design has provided a logical foundation for my work and has permitted me to jump effortlessly between media and industry alike. I thrive on developing a strong visual narrative within my own work and that of my clientele that futher explores and evolves the story being told. In addition, I have taught at the renwoned ArtCenter College of Design and am an accomplished editor of six titles with publisher Design Studio Press: Nuthin' But Mech volumes 1-4, Traverse, and Woosh!
CREDITSTBA - VFX Creature Designer: The Embassy (Present)
FLONASE “Save Your Relationship With Nature” - VFX Creature Designer: The Embassy (2025)
ZEVO “Bugs Hate Us” - VFX Creature Designer: The Embassy (2024)
VOLKSWAGEN “Electric Feels Good” - VFX Concept Designer: The Embassy (2023)
SPIDERMAN: ACROSS THE SPIDERVERSE - Visual Development: Sony Pictures Animation (uncredited) (2022)
BELL HELICOPTER - Storyboards / Concept Designer: 900LBS of Creative (2019-2021)
UNANNOUNCED GAME - Concept Illustrations: Roosterteeth (2018)
CAPITAL ONE - Concept Designer: Carbon VFX (2017)
BORDERLANDS 1-3, DLCs, PRE-SEQUEL - Senior Concept Designer: Gearbox Entertainment (2007-2017)
BATTLEBORN - Concept Designer: Gearbox Entertainment (2016)
VERIZON DROID - Concept Designer: McGarry-Bowen (2013)
FREE BIRDS - Concept Designer: Reel FX Animation (2013)
ALIENS: COLONIAL MARINES - Senior Concept Designer: Gearbox Entertainment (2007, 2012)
TV COMMERCIAL VFX BID - Concept Designer: George Hull Design (2009)
THE DAY THE EARTH STOOD STILL - Previz Animator: Persistence of Vision (2007)
UNIQUE - Previz Animator: Persistence of Vision (2007)
TURNER CLASSIC MOVIES “Now Showing” - Visual Development: XO/Exopolis, Inc. (2006)
AREA 51: BLACKSITE - Concept Designer: Midway Games (2006)
TOYOTA TACOMA “Nessie” - Creature Designer: Method Studios (2006)
xXx: STATE OF THE UNION - Concept Designer: Persistence of Vision (2005)
AT NIGHT (short film) - Storyboards: Moth Films (2005)
A SCANNER DARKLY - Animator: Detour/Warner Independent Pictures (2005)
PIXEL PERFECT - Concept Designer: Reel FX Creative Studios (2004)
HALLOWEENTOWN HIGH - Concept Designer: Reel FX Creative Studios (2004)
G.I. JOE VALOR VS VENOM - Concept Designer: Reel FX Creative Studios (2004)
DAY OF DISASTER - Concept Designer: Reel FX Creative Studios (2004)
ELMORE LEONARD’S "There’s A Coyote In The House" (book) - Illustrator: Reel FX Creative Studios (2004)
CALIFORNIA ADVENTURE PARADE/PARK - Concept Designer: Reel FX Creative Studios (2003)
G.I. JOE SPYTROOPS - Concept Designer: Reel FX Creative Studios (2003)
SAVING JESSICA LYNCH - Matte Painter: Reel FX Creative Studios (2003)
JOHN F. KENNEDY MEMORIAL PARK & STATUE: Design and Asset Manager (defunct) (2003)
ZAFARI - Concept Designer: Persistence of Vision (2002)
RKS DESIGN, INC. - Product Designer (2001)
CREATIVE CAPERS ENTERTAINMENT - 3D Artist / Storyboard Artist (1995, 2001)
MENTION
PROFILE: The Spaceshipper (https://www.patreon.com/posts/58374170)
ANIMATION WORLD NETWORK: ADAPT ONE Launches ‘ADAPT Live’ Webinar Series
SECTOR 7: AND OTHER MERZ - mention: Neil Campbell Ross
JOE JOHNSTON - NUTHIN’ BUT MECH 1 CALL OUT: lwoodesign.com (https://vimeo.com/546742414?share=copy#t=916.705)
IS THIS HEAVEN? - Special Thanks: Marauder Film, Director: Bastiaan Koch
STAR WARS CONCEPT ART AND ILLUSTRATIONS - Concept Art World
SUPER COOL STAR WARS ART TO AWAKEN YOUR SENSES - CNET
GORT WAS ALMOST A CYLON CENTURION - i09
FROM BOMBERS TO iPODS: BEHIND THE CONCEPT ART OF BORDERLANDS 2 - NBC News
BORDERLANDS 2: DOES CLAPTRAP DREAM OF ELECTRIC SHEEP? - Games Beat
MAKING GAMING’S MOST OBNOXIOUS ROBOT - The Verge
BORDERLANDS: 12 HIDDEN FACTS ABOUT CLAPTRAP YOU NEVER KNEW, MINION - The Gamer
BEHIND BORDERLANDS’ 11TH-HOUR STYLE CHANGE - Gamespot
A GUIDED TOUR OF BORDERLANDS 2 CONCEPT ART - GameInformer
INTERVIEW: THE BORDERLANDS 2 TEAM TALKS CLAPTRAP - Complex
PUBLICATION
LIGHTHOUSE: A COMPENDIUM OF THE VISUAL DEVELOPMENT PROCESS - Master of Fine Arts Thesis (2024)
TRAVERSE - Project Manager / Editor / Illustrator: Design Studio Press (2021)
THE ART OF BORDERLANDS 3 - Designer / Illustrator: Insight Editions (2019)
BEGINNER’S GUIDE TO SKETCHING: ROBOTS, VEHICLES, & SCI-FI CONCEPTS - Tutorials: 3D Total (2019)
NUTHIN’ BUT MECH Vols 1-4 - Project Manager / Editor / Illustrator: Design Studio Press (2012-2018)
VFX VOICE PROFILE V-ART, VOL. 1, NO. 3, P.108: Visual Effects Society (2017)
WOOSH! - Designer / Art Director: Design Studio Press (2015)
THE SILVER CORD: SPECIAL THANKS (2015)
SOFA SPACESHIPS HAVE LIFT-OFF: Imagine FX Magazine (2015)
CONCEPT A SCI-FI VEHICLES USING MISCHIEF: Imagine FX Magazine (2015)
CINEFEX ARCHIVES iPAD APP - Digital Artist: New Scribbler (2013-2014)
UNEARTHING MECH ART SECRETS: Imagine FX Magazine (2013)
THE ART OF BORDERLANDS 2 - Designer / Illustrator: BradyGames (2012)
CONSTRUCTING AN ICON: Game Informer Magazine (2010)
PROFILE: 2D Artist Magazine (2007)
DLP: THE POWER OF PICTURE - Illustrator: Reel FX Creative Studios (2004)
Credits
1 in totalReel & gallery
From //GRIDSkills
Self-assessed, endorsed by peers1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.
05//GRID
Journal
@lorinwood