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Lorin Wood

Conceptual Designer / Visual Development Artist
Lorin Wood Design · Richardson, TX · english
1 CREDITS
4 //ADAPT FOLLOWERS
01

About

Written by the member

I am a conceptual designer and visual development artist with thirty years of experience in entertainment. My background in product design has provided a logical foundation for my work and has permitted me to jump effortlessly between media and industry alike. I thrive on developing a strong visual narrative within my own work and that of my clientele that futher explores and evolves the story being told. In addition, I have taught at the renwoned ArtCenter College of Design and am an accomplished editor of six titles with publisher Design Studio Press: Nuthin' But Mech volumes 1-4, Traverse, and Woosh!

  CREDITS

TBA - VFX Creature Designer: The Embassy (Present)

FLONASE “Save Your Relationship With Nature” - VFX Creature Designer: The Embassy (2025)

ZEVO “Bugs Hate Us” - VFX Creature Designer: The Embassy (2024)

VOLKSWAGEN “Electric Feels Good” - VFX Concept Designer: The Embassy (2023)

SPIDERMAN: ACROSS THE SPIDERVERSE - Visual Development: Sony Pictures Animation (uncredited) (2022)

BELL HELICOPTER - Storyboards / Concept Designer: 900LBS of Creative (2019-2021)

UNANNOUNCED GAME - Concept Illustrations: Roosterteeth (2018)

CAPITAL ONE - Concept Designer: Carbon VFX (2017)

BORDERLANDS 1-3, DLCs, PRE-SEQUEL - Senior Concept Designer: Gearbox Entertainment (2007-2017)

BATTLEBORN - Concept Designer: Gearbox Entertainment (2016)

VERIZON DROID - Concept Designer: McGarry-Bowen (2013)

FREE BIRDS - Concept Designer: Reel FX Animation (2013)

ALIENS: COLONIAL MARINES - Senior Concept Designer: Gearbox Entertainment (2007, 2012)

TV COMMERCIAL VFX BID - Concept Designer: George Hull Design (2009)

THE DAY THE EARTH STOOD STILL - Previz Animator: Persistence of Vision (2007)

UNIQUE - Previz Animator: Persistence of Vision (2007)

TURNER CLASSIC MOVIES “Now Showing” - Visual Development: XO/Exopolis, Inc. (2006)

AREA 51: BLACKSITE - Concept Designer: Midway Games (2006)

TOYOTA TACOMA “Nessie” - Creature Designer: Method Studios (2006)

xXx: STATE OF THE UNION - Concept Designer: Persistence of Vision (2005)

AT NIGHT (short film) - Storyboards: Moth Films (2005)

A SCANNER DARKLY - Animator: Detour/Warner Independent Pictures (2005)

PIXEL PERFECT - Concept Designer: Reel FX Creative Studios (2004)

HALLOWEENTOWN HIGH - Concept Designer: Reel FX Creative Studios (2004)

G.I. JOE VALOR VS VENOM - Concept Designer: Reel FX Creative Studios (2004)

DAY OF DISASTER - Concept Designer: Reel FX Creative Studios (2004)

ELMORE LEONARD’S "There’s A Coyote In The House" (book) - Illustrator: Reel FX Creative Studios (2004)

CALIFORNIA ADVENTURE PARADE/PARK - Concept Designer: Reel FX Creative Studios (2003)

G.I. JOE SPYTROOPS - Concept Designer: Reel FX Creative Studios (2003)

SAVING JESSICA LYNCH - Matte Painter: Reel FX Creative Studios (2003)

JOHN F. KENNEDY MEMORIAL PARK & STATUE: Design and Asset Manager (defunct) (2003)

ZAFARI - Concept Designer: Persistence of Vision (2002)

RKS DESIGN, INC. - Product Designer (2001)

CREATIVE CAPERS ENTERTAINMENT - 3D Artist / Storyboard Artist (1995, 2001)

 

MENTION

PROFILE: The Spaceshipper (https://www.patreon.com/posts/58374170)

ANIMATION WORLD NETWORK: ADAPT ONE Launches ‘ADAPT Live’ Webinar Series

SECTOR 7: AND OTHER MERZ - mention: Neil Campbell Ross

JOE JOHNSTON - NUTHIN’ BUT MECH 1 CALL OUT: lwoodesign.com (https://vimeo.com/546742414?share=copy#t=916.705)

IS THIS HEAVEN? - Special Thanks: Marauder Film, Director: Bastiaan Koch

STAR WARS CONCEPT ART AND ILLUSTRATIONS - Concept Art World

SUPER COOL STAR WARS ART TO AWAKEN YOUR SENSES - CNET

GORT WAS ALMOST A CYLON CENTURION - i09

FROM BOMBERS TO iPODS: BEHIND THE CONCEPT ART OF BORDERLANDS 2 - NBC News

BORDERLANDS 2: DOES CLAPTRAP DREAM OF ELECTRIC SHEEP? - Games Beat

MAKING GAMING’S MOST OBNOXIOUS ROBOT - The Verge

BORDERLANDS: 12 HIDDEN FACTS ABOUT CLAPTRAP YOU NEVER KNEW, MINION - The Gamer

BEHIND BORDERLANDS’ 11TH-HOUR STYLE CHANGE - Gamespot

A GUIDED TOUR OF BORDERLANDS 2 CONCEPT ART - GameInformer

INTERVIEW: THE BORDERLANDS 2 TEAM TALKS CLAPTRAP - Complex

 

PUBLICATION

LIGHTHOUSE: A COMPENDIUM OF THE VISUAL DEVELOPMENT PROCESS - Master of Fine Arts Thesis (2024)

TRAVERSE - Project Manager / Editor / Illustrator: Design Studio Press (2021)

THE ART OF BORDERLANDS 3 - Designer / Illustrator: Insight Editions (2019)

BEGINNER’S GUIDE TO SKETCHING: ROBOTS, VEHICLES, & SCI-FI CONCEPTS - Tutorials: 3D Total (2019)

NUTHIN’ BUT MECH Vols 1-4 - Project Manager / Editor / Illustrator: Design Studio Press (2012-2018)

VFX VOICE PROFILE V-ART, VOL. 1, NO. 3, P.108: Visual Effects Society (2017)

WOOSH! - Designer / Art Director: Design Studio Press (2015)

THE SILVER CORD: SPECIAL THANKS (2015)

SOFA SPACESHIPS HAVE LIFT-OFF: Imagine FX Magazine (2015)

CONCEPT A SCI-FI VEHICLES USING MISCHIEF: Imagine FX Magazine (2015)

CINEFEX ARCHIVES iPAD APP - Digital Artist: New Scribbler (2013-2014)

UNEARTHING MECH ART SECRETS: Imagine FX Magazine (2013)

THE ART OF BORDERLANDS 2 - Designer / Illustrator: BradyGames (2012)

CONSTRUCTING AN ICON: Game Informer Magazine (2010)

PROFILE: 2D Artist Magazine (2007)

DLP: THE POWER OF PICTURE - Illustrator: Reel FX Creative Studios (2004)

 

 

02

Credits

1 in total
04

Skills

Self-assessed, endorsed by peers
ANIMATION
Concept ArtistLevel 5 of 5
Art DirectorLevel 5 of 5
Story ArtistLevel 5 of 5
2D AnimatorLevel 3 of 5
VISUAL EFFECTS
Storyboard ArtistLevel 5 of 5
Visual Effects DesignerLevel 3 of 5

1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.

05//GRID

Journal

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