//ADAPT
MONTRÉAL 2026

The future of entertainment is IP

We're excited to announce the launch of ADAPT Montreal 2026, taking place on September 24, 2026. This year's theme, "Transformation: The Future of Entertainment is IP," will bring together studio leaders, investors, entrepreneurs, financial institutions, government representatives, and creators to explore how we can build a stronger future for our creative industries through intellectual property.

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01

Thinking-first creation

We place artistic intent and decision-making at the core of every course, helping students understand why work is made—not just how. The goal is clear thinking that translates directly into strong, production-ready results.

02

Structured career tracks

Courses are not isolated lessons—they are organized into coherent learning paths built around real industry roles. Each track is designed to progressively build the skills needed to move from learning to professional practice.

03

Pipeline-ready training

Our focus is aligned with today’s studio needs. Students are trained through practical workflows, feedback, and expectations that reflect how teams actually operate in modern VFX, animation, and game production.

//Our instructors

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Frederic St-Arnaud

25+ years as Art Director, Supervisor, Matte Painter, Concept Artist & Entrepreneur | starno.net

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Eric Gagnon

Concept Artist / Art Director | Gryphart Studio

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Mark Cordell Holmes

Creative Director/Visual Storyteller | Cinematic Design Thinking

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Remko Troost

Sr.Concept artist & illustrator @ | Ubisoft Montreal

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Daniel Dociu

Senior Art Director | Head of Art | World Builder

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Carlos Huante

Creature character designer/sculptor | Gallery anatom

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A total of nearly 30 instructors will be introduced every week for the next few weeks!

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