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Isaac Hannaford

Creative Director
EndeavorOne Inc.
01

About

Written by the member

-Recent work available upon request- 
CONCEPT ARTIST | CREATIVE DIRECTOR | STORYTELLER 
____________________________________________________________________________ 
I am passionate about storytelling, problem-solving, and elegant design, and I bring this 
enthusiasm to my work through a commitment to overarching objectives, fostering strong 
relationships, and building trust within my teams. I thrive in the gaming industry because it 
allows me to create dynamic, immersive worlds that inspire both the teams developing them and 
the players who explore and engage with them. 
____________________________________________________________________________ 
AREAS OF EXPERTISE 


? Creative Leadership 
? Art Direction 
? Concept Art | Illustration 
? Team Building & Mentorship 
? Partnership Management 
? Pitching & Presentation 
? Player Experience 
? Game Development 
____________________________________________________________________________ 
SELECTED ACCOMPLISHMENTS


? Designed the MK VII spartan armor and armor upgrades for Halo: Infinite 
? Illustrated Marketing work for several Halo show cases, book and comic covers, trading 
cards, loot crates, and more.  
? Recruited, coached and directed a team of nine leading concept artists, establishing 
streamlined art pipeline processes and propagating cohesive and compelling art 
direction across multiple billion dollar franchises. 
? Designed Noble team, the ODSTs, Marines, and weapons for Halo 3 and Reach, most of 
which continue to be touchstones in the Halo Franchise.  
? Designed many of the most iconic characters, vehicles and weapons for the Destiny 
Franchise including the Cabal and Vex combatants vehicles and weapons. 
? Designed dozens of original vehicle and environment designs for the film “Valerian and 
the City of a Thousand Planets,” with 100% of designs approved on first submission, 
contributing to the film’s visually stunning world-building 
? Proficient with 3D Max, Maya, Blender, Z-Brush, and the Unity and Unreal Engines 
? Successfully Pitched and lead several multimillion-dollar VR game projects 
________________________________________________________________ 
PROFESSIONAL EXPERIENCE

ENDEAVOR ONE INC. Seattle, WA 
Co-founder, Art and Creative Director 
August 2015 - Present 
I wear multiple hats, including Art Director, Concept Artist, Writer, and Creative Director to drive 
the vision and execution of ambitious gaming projects with budgets ranging from $6-15 million. 
? Batman: Arkham Shadow 
(w/Camouflaj) 
? Iron Man VR (w/ Camouflaj) 
? Arashi: Castles of Sin 
? Dome of the Dead 
? Halo: Recruit 
? Jump 

SPACESHIP GURU, Seattle, WA 
Founder, Art/Creative Director, Concept artist, Art/Experience Consultant, Illustration, 
August 2014 - Present 
Clients Include: 
? Microsoft 
? Oculus  
? Blizzard 
? Darkhorse 
? Hasbro 
? Upper Deck 

RODEO FX, Montreal, QC 
Concept artist 
December 2016 - March 2016 
Chief Spacecraft designer for the film 
? Valerian and the City of a Thousand Planets 

BUNGIE, Bellevue, WA 
Lead Concept Artist 
October 2005 - July 2014 
Provided 90% of the art for the “Art of Halo3”. Lead and mentored teams. Established a strong 
visual identity for Halo: Reach and Destiny 
? Destiny 
? Halo: Reach 
? Halo: ODST 
? Halo 3 
____________________________________________________________________________ 
OTHER WORK  
Concept Artist at Volition Inc. and Valve Software, working on Red Faction: Guerilla, Saints Row, 
Punisher and Team Fortress 2 respectively, starship design for House of the Dying Sun 
________________________________________________________________ 
EDUCATION 
Henry Cogswell College, Everett, WA 
Bachelor of Arts (B.A.), 3D animation,  1998 - 2001

03

Skills

Self-assessed, endorsed by peers
MOTION GRAPHICS
Storyboard ArtistLevel 1 of 5
VISUAL EFFECTS
Storyboard ArtistLevel 3 of 5
Matte PainterLevel 3 of 5
Look Development ArtistLevel 1 of 5
VIDEO GAME DEVELOPMENT
Concept ArtistLevel 5 of 5
Creative DirectorLevel 3 of 5
Art DirectorLevel 5 of 5
Lighting ArtistLevel 3 of 5
Unreal developperLevel 1 of 5
Unity developperLevel 1 of 5
UI/UX DesignerLevel 1 of 5
Level DesignerLevel 1 of 5

1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.

04//GRID

Journal

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