About
Written by the member-Recent work available upon request-
CONCEPT ARTIST | CREATIVE DIRECTOR | STORYTELLER
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I am passionate about storytelling, problem-solving, and elegant design, and I bring this
enthusiasm to my work through a commitment to overarching objectives, fostering strong
relationships, and building trust within my teams. I thrive in the gaming industry because it
allows me to create dynamic, immersive worlds that inspire both the teams developing them and
the players who explore and engage with them.
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AREAS OF EXPERTISE
? Creative Leadership
? Art Direction
? Concept Art | Illustration
? Team Building & Mentorship
? Partnership Management
? Pitching & Presentation
? Player Experience
? Game Development
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SELECTED ACCOMPLISHMENTS
? Designed the MK VII spartan armor and armor upgrades for Halo: Infinite
? Illustrated Marketing work for several Halo show cases, book and comic covers, trading
cards, loot crates, and more.
? Recruited, coached and directed a team of nine leading concept artists, establishing
streamlined art pipeline processes and propagating cohesive and compelling art
direction across multiple billion dollar franchises.
? Designed Noble team, the ODSTs, Marines, and weapons for Halo 3 and Reach, most of
which continue to be touchstones in the Halo Franchise.
? Designed many of the most iconic characters, vehicles and weapons for the Destiny
Franchise including the Cabal and Vex combatants vehicles and weapons.
? Designed dozens of original vehicle and environment designs for the film “Valerian and
the City of a Thousand Planets,” with 100% of designs approved on first submission,
contributing to the film’s visually stunning world-building
? Proficient with 3D Max, Maya, Blender, Z-Brush, and the Unity and Unreal Engines
? Successfully Pitched and lead several multimillion-dollar VR game projects
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PROFESSIONAL EXPERIENCE
ENDEAVOR ONE INC. Seattle, WA
Co-founder, Art and Creative Director
August 2015 - Present
I wear multiple hats, including Art Director, Concept Artist, Writer, and Creative Director to drive
the vision and execution of ambitious gaming projects with budgets ranging from $6-15 million.
? Batman: Arkham Shadow
(w/Camouflaj)
? Iron Man VR (w/ Camouflaj)
? Arashi: Castles of Sin
? Dome of the Dead
? Halo: Recruit
? Jump
SPACESHIP GURU, Seattle, WA
Founder, Art/Creative Director, Concept artist, Art/Experience Consultant, Illustration,
August 2014 - Present
Clients Include:
? Microsoft
? Oculus
? Blizzard
? Darkhorse
? Hasbro
? Upper Deck
RODEO FX, Montreal, QC
Concept artist
December 2016 - March 2016
Chief Spacecraft designer for the film
? Valerian and the City of a Thousand Planets
BUNGIE, Bellevue, WA
Lead Concept Artist
October 2005 - July 2014
Provided 90% of the art for the “Art of Halo3”. Lead and mentored teams. Established a strong
visual identity for Halo: Reach and Destiny
? Destiny
? Halo: Reach
? Halo: ODST
? Halo 3
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OTHER WORK
Concept Artist at Volition Inc. and Valve Software, working on Red Faction: Guerilla, Saints Row,
Punisher and Team Fortress 2 respectively, starship design for House of the Dying Sun
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EDUCATION
Henry Cogswell College, Everett, WA
Bachelor of Arts (B.A.), 3D animation, 1998 - 2001
Reel & gallery
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