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Steve Talkowski

3D Artist
Sketchbot Studios
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About

Written by the member

Creative Director | Sketchbot Studios | 2008 - Present
Experience pursuing emerging technologies in Character Design, 3d Modeling, Animation, Real-Time 
Cinematics and VR. Lead strategy and production across hundreds of projects as independent 
contractor. Workflow expertise with industry standard 3D DCC apps, real-time rendering engines, and 
VR/AR development with Apple Vision Pro and Meta Quest 3.

Director | GitoQuest | April - October 2023
Developed concept for world building of The Jammin’ Alpacas launch. Undertook all 3d Modeling, 
Animation, Textures and Rendering for Unreal Engine Real-Time Cinematic. Delivered project on time 
and within budget.

Creative Director, Virtual Production | Dimension Studio | September - November 2022
Collaborated with show Art Director to update the look and feel for the Apple TV+ Yo Gabba Gabba 
reboot.

3D Animator | Apple | April - September 2022
Created iPhone and Watch Animations for Apple’s Fall keynote through Apple’s Marcom division.

3D Previz Layout Artist | Mold 3D | September 2020 - January 2021
Collaborative 3d modeling, texture assets, and Unreal Engine set layout for Disney’s live action 
Pinocchio.

Character Designer, 3D Modeler, 3D Animator | Danger Pigeon Studios | August - November 2018 
Creation and Animation of 3D stylized assets for The Bizarre World of Frank Zappa hologram tour.

Director | Google | June - July 2018
Led a team of 5 artists at Google’s Next Expo 2018 on-site to demo a proof-of-concept virtual 
animation studio in the cloud.

3D Concept Artist | Reel FX | November 2015 - January 2016
Collaborated with Production Designer and Concept Artists to interpret 2d art into 3d models and 
renders for Warner Brothers animated feature, SCOOB.

Art Director | The Jim Henson Company | Summer, 2015 - 2017
Reprised role and oversaw CG set design and asset creation for 26 episodes over 3 seasons on 
Netflix’s Word Party.

Director of Animation | Guava Visual Effects | 2005-2008
Creative head of 3d department. Led team and collaborated on innovative workflows for commercial 
production.

Animation Director | Hornet Inc. | 2002-2004
Ideate and work together with agency creatives to bring their advertising campaigns to life. 
Collaborated with 3d team on efficient production pipeline for commercial projects, integrating 
animated CG elements with live-action footage.

Senior Animator, Modeler | Blue Sky Studios | 1994-2001
Animated on the films Joe’s Apartment, Alien Resurrection, Bunny, and Ice Age. Lead animator on 
commercial projects prior to start of film division. Guided and trained next generation of CG 
animators.


Education
Arizona State University, Tempe, AZ — Drawing BFA, 1988

Skills
Maya, ZBrush, Substance Painter, Unreal Engine, Adobe Creative Cloud, Procreate, Reality Composer Pro

03

Skills

Self-assessed, endorsed by peers
VISUAL EFFECTS
3D ModelerLevel 5 of 5
Animation DirectorLevel 5 of 5
Asset ArtistLevel 5 of 5
Look Development ArtistLevel 5 of 5
Character AnimatorLevel 5 of 5
VIDEO GAME DEVELOPMENT
3D ModelerLevel 5 of 5
3D AnimatorLevel 5 of 5
Cinematics ArtistLevel 5 of 5
Creative DirectorLevel 5 of 5
Character ArtistLevel 5 of 5

1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.

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