About
Written by the member Daniel Edery
3D Visual Effects Artist
5721 Geyser ave
Tarzana, CA 91356
(818) 378-8957
edery.daniel@gmail.com
www.3Dery.com
EXPERIENCE
Luma Pictures, Los Angeles — Senior Asset Artist
June 2020 - October 2023
Responsible for CG asset creation including modeling, texture painting,
look development, and grooming for feature film and streaming series
Encore VFX, Los Angeles — Lead Character Artist
June 2018 - May 2020
Responsible for modeling, texture painting, look development, and
grooming for digital doubles and creatures for feature film and TV
COSA VFX, Los Angeles — CG Generalist
September 2017 - June 2018
Responsible for asset creation and shot lighting for TV
Gnomon School of Visual E ects, Los Angeles — Instructor
September 2016 - June 2018
Taught Character Texturing and Look Development
Pixomondo, Los Angeles — CG Generalist
November 2016 - August 2017
Responsible for asset creation and shot lighting for feature film and TV
Aaron Sims Company, Los Angeles — CG Generalist, Concept
Artist
June 2013 - November 2016
Responsible for concept design, asset creation, and shot lighting for
feature film and TV
SKILLS
Creation of high quality Visual
E ects for Film, TV, Games,
and 3D Printing
SOFTWARE USED
Maya, 3DSMax, Zbrush,
Mudbox, Houdini, Unreal,
Speedtree, Wrap3, Marvelous
Designer, Mari, Substance
Painter, After E ects, Nuke,
Photoshop
EDUCATION
Gnomon School of Visual
E ects, Los Angeles
— CG Certification
September 2008 - June 2010
UC Berkeley, Berkeley
— B.A. in Studio Art
January 2004 - June 2007
Skills
Self-assessed, endorsed by peers1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.
03//GRID
Journal
@danieledery