About
Written by the memberChristopher Lee Zammit
Visual Effects Supervisor and Art Director (Canadian & European passport)
Toronto, Canada
SQUEEZE STUDIOS (MONTREAL) January 2023 – March 2024
Remote Visual Effects Supervisor for ”Supercell”, “Invincible: Guarding the Globe” and “Project:
Atlas” Duties include overseeing project quality and completion, Daily assessment of work for all
disciplines and working with producer with planning and bidding shots. Contributions to winning new
work with bidding and conceptual ideas. Contributed daily to Unreal projects and integrated AI into
workflow for projects and bidding practices.
MAVERICKS (TORONTO) October 2021 – February 2022
Visual Effects Supervisor for ”The Offer” Duties include overseeing project quality and completion,
Daily assessment of work for all disciplines and working with producer with planning and bidding shots.
Contributions to winning new work with bidding and conceptual ideas.
ROCKET SCIENCE (TORONTO) August 2020 – September 2021
Digital Effects then Visual Effects Supervisor for ”Halo” and ”Crimes of the Future” / Art Director for
“Wednesday”, “The Boys”, “The Expanse”and “Locke & Key”.
Worked closely with on set supervisor for ”Halo”. Oversaw the design of show elements as well as
oversaw previz sequences when requested. Initial set up and organization for show on “CotF”.
Provided paint-overs, key art and concepts for all shows. Helped hiring staff and bidding shots.
Managed project quality and deadlines.
MILL FILM (MONTREAL) September 2019 – May 2020
Head of Build / Art Director for all shows including “Finch”, “Wandavision”, “Star Trek:
Discovery” and others.
Staffed and oversaw the build team including art, models, textures, look dev, groom, rigging,
environments, and digital matte painting. Worked closely with the L.A. team on new business and
pitches. Oversaw the company brand and created in-house art as well as working with outside vendors
for concept art.METHOD STUDIOS (MONTREAL) September 2018 – September 2019
Asset Supervisor for "Top Gun: Maverick"and “Witches”. Texture artist on “Bloodshot”.
Lead the asset team on all vehicles, hard-surface and character assets. Oversaw the development of
texture pipeline tools for the studio. Assist with asset bids for awarded assets.
DOUBLE NEGATIVE (VANCOUVER) May 2017 – June 2018
Concept Artist and Build TD for "Deadpool 2". Build TD for "The Meg", "Ant-Man and the Wasp",
"First Man" and "Godzilla: King of the Monsters".
Provide concept modeling for the character Cable for pitch work for "Deadpool 2" - show awarded.
Provide textures and look dev for creatures and environments for "Deadpool 2", "The Meg", "Ant-
Man and the Wasp", "First Man" and "Godzilla: King of the Monsters".
INDUSTRIAL LIGHT & MAGIC (SAN FRANCISCO) April 2016 – April 2017
Senior texture and look development artist for "Transformers: The Last Knight" and "Rogue One: A
Star Wars Story".
Textures, look development, maintenance and shot fixes for hero robots, Megatron, Hot Rod, and
WWII Hot Rod for "Transformers: The Last Knight". Innovate upon request and provide aesthetic
cosmetic paint over concepts. Assist with the completion of the Death Star, and provide textures and
look development on Scarif Comm Tower Platform asset for "Rogue One: A Star Wars Story".
SONY IMAGEWORKS (VANCOUVER) September 2014 – March 2016
Conceptual designer and senior character texture artist for "Alice Through the Looking Glass" and
"Ghostbusters".
Concept design of hero assets and set pieces. Hero character conceptual designs, paintovers, and
textures.
INDUSTRIAL LIGHT & MAGIC (SAN FRANCISCO) October 2013 – September 2014
Viewpaint artist for "Tomorrowland","Transformers: Age of Extinction", and "Teenage Mutant
Ninja Turtles".
Surfacing and look dev of large scale hero assets, props, and vehicles.
MIKROS IMAGE (MONTREAL) February 2013 – October 2013Lead texture artist for "The Little Prince". Senior Texture artist for "Mune".
Surfacing of creatures and characters.
WETA DIGITAL (WELLINGTON) November 2011 – November 2012
Texture artist/look dev for "Marvel's The Avengers", "Man of Steel", "The Hobbit: An Unexpected
Journey", "The Hobbit: The Desolation of Smaug" and “The Hobbit: The Battle of the Five
Armies”.
Surfacing and look dev of environments, props, creatures, and digital doubles.
DIGITAL DOMAIN (VANCOUVER) November 2010 – November 2011
Texture artist for "Thor", "Transformers: Dark of the Moon", and "Jack the Giant Slayer".
Surfacing of props, environments, creatures and digital doubles.
MOVING PICTURE COMPANY (VANCOUVER) May 2011 – June 2011
Texture artist for "Sherlock Holmes: A Game of Shadows".
Surfacing of environments.
IMAGE ENGINE (VANCOUVER) September 2009 – November 2010
Modeler and texture artist/look dev for "The Losers". Crystal development and character texture
artist/look dev for "The Twilight Saga: Eclipse", and "The Thing".
Modeling and surfacing of vehicles, sets, props, creatures and digital doubles, as well as look
development.
STARZ ANIMATION (TORONTO) May 2009 – September 2009
Surfacer for "Gnomeo And Juliet".
Surfacing of characters, props and sets.
C.O.R.E. DIGITAL PICTURES (TORONTO) February 2009 – March 2009
Model/Texture Artist for the original Showtime series "The Tudors Season 3". Modeling and texturing
of castles and other period-specific assets.May 2008 – July 2008
Lead Model/Texture Artist for "The Spine". Modeling and texturing, look development, training and
delegation of tasks to modelers and texture artists.
August 2007 – October 2007
Model/Texture Artist for the original Showtime series "The Tudors Season 2". Modeling and texturing
of castles and other period-specific assets.
July 2006 – December 2006
Model/Texture Artist for the original Showtime series "The Tudors Season 1". Lighting, modeling and
texturing of castles, galleons and other period-specific ass
June 2003 - October 2005
Model/Texture Artist EVP for "Walt Disney’s The Wild". Modeling and texturing of environments,
vehicles and props, set dressing, and camera dressing. Provide final animation. Graphic design and
animation for signs and posters within the film. Train new EVP employees.
February 2004 - April 2004
Modeling and texturing for "Resident Evil: Apocalypse". Modeling and textures of church exterior
and gargoyles.
INTELLIGENT CREATURES (TORONTO) September 2008 – December 2008
Lead Model/Texture Artist for "Underworld: Rise Of The Lycans".
Modeling and texturing of castles and fortresses, look development, training and delegation of tasks to
modelers and texture artist
CORUS ENTERTAINMENT July 2008 – September 2008 October 2007 – May 2008 December
2006 - August 2007 October 2005 - July 2006
Producer for Scream Television and YTV.
Conceptual branding and provision of on-air promotional material.
August 1998 - May 2003
YTV, SCREAM, DISCOVERY KIDS, THE DOCUMENTARY CHANNEL - Contributed to station
branding, 2D animation, character design, storyboarding, conceptual work, voice-over work, and
producing.Software Knowledge
Mari Maya Substance Painter Zeno Clarisse Z Brush UV Layout Pixar Renderman Photoshop Nuke
Midjourney
Education
SHERIDAN COLLEGE: COMPUTER ANIMATION, TOP GRADUATE September 2002 - April
2003
Recipient of the Ron Holgerson Entrance Award, awarded to top applicant
ONTARIO COLLEGE OF ART AND DESIGN: ILLUSTRATION / GRAPHIC DESIGN
September 1994 - May 1998
Credits
11 in totalReel & gallery
From //GRIDSkills
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