Christopher Lee Zammit //ADAPT ONE
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Christopher Lee Zammit

Director / VFX Supervisor
Strange Octopus · Toronto, ON · english
11 CREDITS
9 //ADAPT FOLLOWERS
01

About

Written by the member

Christopher Lee Zammit

Visual Effects Supervisor and Art Director (Canadian & European passport)

Toronto, Canada 

SQUEEZE STUDIOS (MONTREAL) January 2023 – March 2024

Remote Visual Effects Supervisor for ”Supercell”, “Invincible: Guarding the Globe” and “Project:

Atlas” Duties include overseeing project quality and completion, Daily assessment of work for all

disciplines and working with producer with planning and bidding shots. Contributions to winning new

work with bidding and conceptual ideas. Contributed daily to Unreal projects and integrated AI into

workflow for projects and bidding practices.

MAVERICKS (TORONTO) October 2021 – February 2022

Visual Effects Supervisor for ”The Offer” Duties include overseeing project quality and completion,

Daily assessment of work for all disciplines and working with producer with planning and bidding shots.

Contributions to winning new work with bidding and conceptual ideas.

ROCKET SCIENCE (TORONTO) August 2020 – September 2021

Digital Effects then Visual Effects Supervisor for ”Halo” and ”Crimes of the Future” / Art Director for

“Wednesday”, “The Boys”, “The Expanse”and “Locke & Key”.

Worked closely with on set supervisor for ”Halo”. Oversaw the design of show elements as well as

oversaw previz sequences when requested. Initial set up and organization for show on “CotF”.

Provided paint-overs, key art and concepts for all shows. Helped hiring staff and bidding shots.

Managed project quality and deadlines.

MILL FILM (MONTREAL) September 2019 – May 2020

Head of Build / Art Director for all shows including “Finch”, “Wandavision”, “Star Trek:

Discovery” and others.

Staffed and oversaw the build team including art, models, textures, look dev, groom, rigging,

environments, and digital matte painting. Worked closely with the L.A. team on new business and

pitches. Oversaw the company brand and created in-house art as well as working with outside vendors

for concept art.METHOD STUDIOS (MONTREAL) September 2018 – September 2019

Asset Supervisor for "Top Gun: Maverick"and “Witches”. Texture artist on “Bloodshot”.

Lead the asset team on all vehicles, hard-surface and character assets. Oversaw the development of

texture pipeline tools for the studio. Assist with asset bids for awarded assets.

DOUBLE NEGATIVE (VANCOUVER) May 2017 – June 2018

Concept Artist and Build TD for "Deadpool 2". Build TD for "The Meg", "Ant-Man and the Wasp",

"First Man" and "Godzilla: King of the Monsters".

Provide concept modeling for the character Cable for pitch work for "Deadpool 2" - show awarded.

Provide textures and look dev for creatures and environments for "Deadpool 2", "The Meg", "Ant-

Man and the Wasp", "First Man" and "Godzilla: King of the Monsters".

INDUSTRIAL LIGHT & MAGIC (SAN FRANCISCO) April 2016 – April 2017

Senior texture and look development artist for "Transformers: The Last Knight" and "Rogue One: A

Star Wars Story".

Textures, look development, maintenance and shot fixes for hero robots, Megatron, Hot Rod, and

WWII Hot Rod for "Transformers: The Last Knight". Innovate upon request and provide aesthetic

cosmetic paint over concepts. Assist with the completion of the Death Star, and provide textures and

look development on Scarif Comm Tower Platform asset for "Rogue One: A Star Wars Story".

SONY IMAGEWORKS (VANCOUVER) September 2014 – March 2016

Conceptual designer and senior character texture artist for "Alice Through the Looking Glass" and

"Ghostbusters".

Concept design of hero assets and set pieces. Hero character conceptual designs, paintovers, and

textures.

INDUSTRIAL LIGHT & MAGIC (SAN FRANCISCO) October 2013 – September 2014

Viewpaint artist for "Tomorrowland","Transformers: Age of Extinction", and "Teenage Mutant

Ninja Turtles".

Surfacing and look dev of large scale hero assets, props, and vehicles.

MIKROS IMAGE (MONTREAL) February 2013 – October 2013Lead texture artist for "The Little Prince". Senior Texture artist for "Mune".

Surfacing of creatures and characters.

WETA DIGITAL (WELLINGTON) November 2011 – November 2012

Texture artist/look dev for "Marvel's The Avengers", "Man of Steel", "The Hobbit: An Unexpected

Journey", "The Hobbit: The Desolation of Smaug" and “The Hobbit: The Battle of the Five

Armies”.

Surfacing and look dev of environments, props, creatures, and digital doubles.

DIGITAL DOMAIN (VANCOUVER) November 2010 – November 2011

Texture artist for "Thor", "Transformers: Dark of the Moon", and "Jack the Giant Slayer".

Surfacing of props, environments, creatures and digital doubles.

MOVING PICTURE COMPANY (VANCOUVER) May 2011 – June 2011

Texture artist for "Sherlock Holmes: A Game of Shadows".

Surfacing of environments.

IMAGE ENGINE (VANCOUVER) September 2009 – November 2010

Modeler and texture artist/look dev for "The Losers". Crystal development and character texture

artist/look dev for "The Twilight Saga: Eclipse", and "The Thing".

Modeling and surfacing of vehicles, sets, props, creatures and digital doubles, as well as look

development.

STARZ ANIMATION (TORONTO) May 2009 – September 2009

Surfacer for "Gnomeo And Juliet".

Surfacing of characters, props and sets.

C.O.R.E. DIGITAL PICTURES (TORONTO) February 2009 – March 2009

Model/Texture Artist for the original Showtime series "The Tudors Season 3". Modeling and texturing

of castles and other period-specific assets.May 2008 – July 2008

Lead Model/Texture Artist for "The Spine". Modeling and texturing, look development, training and

delegation of tasks to modelers and texture artists.

August 2007 – October 2007

Model/Texture Artist for the original Showtime series "The Tudors Season 2". Modeling and texturing

of castles and other period-specific assets.

July 2006 – December 2006

Model/Texture Artist for the original Showtime series "The Tudors Season 1". Lighting, modeling and

texturing of castles, galleons and other period-specific ass

June 2003 - October 2005

Model/Texture Artist EVP for "Walt Disney’s The Wild". Modeling and texturing of environments,

vehicles and props, set dressing, and camera dressing. Provide final animation. Graphic design and

animation for signs and posters within the film. Train new EVP employees.

February 2004 - April 2004

Modeling and texturing for "Resident Evil: Apocalypse". Modeling and textures of church exterior

and gargoyles.

INTELLIGENT CREATURES (TORONTO) September 2008 – December 2008

Lead Model/Texture Artist for "Underworld: Rise Of The Lycans".

Modeling and texturing of castles and fortresses, look development, training and delegation of tasks to

modelers and texture artist

CORUS ENTERTAINMENT July 2008 – September 2008 October 2007 – May 2008 December

2006 - August 2007 October 2005 - July 2006

Producer for Scream Television and YTV.

Conceptual branding and provision of on-air promotional material.

August 1998 - May 2003

YTV, SCREAM, DISCOVERY KIDS, THE DOCUMENTARY CHANNEL - Contributed to station

branding, 2D animation, character design, storyboarding, conceptual work, voice-over work, and

producing.Software Knowledge

Mari Maya Substance Painter Zeno Clarisse Z Brush UV Layout Pixar Renderman Photoshop Nuke

Midjourney

Education

SHERIDAN COLLEGE: COMPUTER ANIMATION, TOP GRADUATE September 2002 - April

2003

Recipient of the Ron Holgerson Entrance Award, awarded to top applicant

ONTARIO COLLEGE OF ART AND DESIGN: ILLUSTRATION / GRAPHIC DESIGN

September 1994 - May 1998

02

Credits

11 in total
2024
Long DistanceTV SERIES
art director: Mill Film
DETAILS →IMDB ↗
2022
WednesdayTV SERIES
Concept artist
DETAILS →IMDB ↗
2022
The BoysTV SERIES
art director: Rocket Science VFX
DETAILS →IMDB ↗
2022
The OfferTV SERIES
visual effects supervisor: Mavericks VFX
DETAILS →IMDB ↗
2022
Visual Effects Supervisor
DETAILS →IMDB ↗
2022
HaloTV SERIES
digital effects supervisor / art director: Rocket Science VFX
DETAILS →IMDB ↗
2022
Top Gun: MaverickFEATURE FILM
Visual Effects
DETAILS →IMDB ↗
2017
Locke & KeyTV SERIES
art director: Rocket Science VFX
DETAILS →IMDB ↗
2017
Visual Effects
DETAILS →IMDB ↗
2016
Rogue oneFEATURE FILM
Visual effects
DETAILS →IMDB ↗
2012
The AvengersFEATURE FILM
Visual Effects
DETAILS →IMDB ↗
04

Skills

Self-assessed, endorsed by peers
ANIMATION
VFX SupervisorLevel 5 of 5
VISUAL EFFECTS
VFX SupervisorLevel 5 of 5

1 notion · 3 autonomous · 5 reference in the field. Only a member who worked on a shared project can endorse a skill.

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