Emrys Ryan shares how his industrial design background molds his VFX work, balancing creativity with practical constraints. He sees AI as both a helpful tool and a potential disruptor and isoptimistic about new platforms like ADAPT are empowering artists.
MoreA rising star in the world of vehicle design, we discuss hot topics like AI, mentorship and the challenges the industry faces.
MoreHaving worked on some of the most acclaimed animated film projects of the past couple decades, Brian helps us discover the challenges of leaving the big studio life and the challenges creating his own studio, working on his own IP.
MoreA trailblazer in the visual effects industry for over 20 years experience, with some of his best known work featured in movies and shows such as Top Gun Maverick, Deadpool 2, Transformers, Star Wars, Halo, and much more.
More//adapt.one is producing a documentary to illustrate the pain the recent cuts to the tax credit program already has over the VFX industry.
More2025-02-14
MTR Animation shares their technique for recreating the iconic shield-throwing and bouncing effect in Blender. They demonstrate the use of the impressive Simulation Zone, combined with numerous vector math nodes in the latest version of Geometry Nodes.
2025-02-13
The lighting and compositing of Kingdom of the Planet of the Apes combines a cast of compelling CG characters informed by motion capture performers with epic post-apocalyptic world building and immense FX simulations of water, fire and furry protagonists.
2025-02-12
In a dystopian future, citizens live and work in Company towers a thousand stories tall, bound by a strict contract to build robotics for a far-off war. Unsanctioned vices, especially relationships with the androids they build, are severely punished.