Introduction to Concept Art by Thiery Doizon

workshop

calendar_view_week Lasts 8 weeks

schedule Duration: 30 Hours (Total)

calendar_monthno dates scheduled for now

This course offers a practical introduction to the fundamentals of concept art, focusing on how ideas evolve into compelling visual designs for film, games, and animation. Led by Thierry Doizon (Barontieri), it explores core principles such as shape language, composition, iteration, and visual storytelling.

Through guided exercises and real-world insights, students will learn how to approach briefs, develop strong visual ideas, and communicate them effectively. This course is designed as a foundation for those looking to build the mindset and skills required to grow into production-ready artists.

Weeks

01

The Sovereign Foundation

south

video_call

lecture

Deconstructing the Brief: Understanding Studio Expectations.

play_circle

video

The Fundamentals of Visual Language (Composition, Values, and Hierarchy).

work

Assignments

Research and "Mood-Slinging." Create three distinct visual directions for a "Near-Future Urban Extraction" brief.

video_call

lecture

Live feedback on Moodboards and initial "Thumb-nailing" logic.

02

Architectural Anatomy

south

video_call

lecture

Deconstructing the Brief: Understanding Studio Expectations.

play_circle

video

Perspective Mastery and Block-In Techniques in 2D/3D.

work

Assignments

Create a model

work

Assignments

Design a primary "Hero Hub" exterior. Focus on structural integrity and silhouette.

03

The 3D/2D Hybrid Workflow

south

video_call

lecture

Speed as a Weapon: Using 3D Block-ins to Solve Lighting.

play_circle

video

Industrial Design Principles: Form Follows Function.

work

Assignments

Build a 3D structural "base" for your Hub and establish a primary lighting pass.

video_call

lecture

Technical audit of the 3D-to-2D transition and "Golden Hour" lighting logic.

04

Prop Design & Narrative Objects

south

video_call

lecture

The "Lived-In" World: Telling Stories Through Props.

play_circle

video

Industrial Design Principles: Form Follows Function.

work

Assignments

Design three "Narrative Assets" (e.g., a localized generator, a specialized vehicle, or a tool) that fit the Hub's ecosystem.

video_call

lecture

Assessing mechanical plausibility and material callouts.

05

Character Integration & Scale

south

video_call

lecture

The Human Element: Designing Characters within the Environment.

play_circle

video

Advanced Painting Techniques: Texture, Materiality, and FX.

work

Assignments

Apply a major "Studio Pivot" note to your Week 2 Environment (e.g., "Change the weather to a toxic storm/nighttime").

video_call

lecture

The "Flexibility Test"—assessing how quickly and effectively the student iterated on feedback.

06

The "Iterative Crunch"

south

video_call

lecture

Handling the "Note": How to Pivot Without Losing the Soul.

play_circle

video

Advanced Painting Techniques: Texture, Materiality, and FX.

work

Assignments

Apply a major "Studio Pivot" note to your Week 2 Environment (e.g., "Change the weather to a toxic storm/nighttime").

video_call

lecture

The "Flexibility Test"—assessing how quickly and effectively the student iterated on feedback.

07

Keyframe Storytelling

south

video_call

lecture

Capturing the Moment: Creating High-Fidelity Promotional Art.

play_circle

video

Cinematic Composition and Emotional Color Scripting.

work

Assignments

Create a "Vertical Slice" Keyframe showing your Character interacting with the Environment in a high-stakes moment.

video_call

lecture

Compositional drama, focal points, and "The Pitch" quality.

08

Keyframe Storytelling

south

video_call

lecture

Final Polish & Presentation: How to Stand Out

play_circle

video

Assembling a Professional Style Guide and Portfolio Presentation.

work

Assignments

Finalize the "World Bible" (Environment + Character + Props + Keyframe) into a cohesive 5-page PDF.

video_call

lecture

Final Critique. Selection of the "Top 1%" for direct recommendation

Instructor

Jean-Eric Hénault

Founder, //ADAPT ONE


Profile

A PHP Error was encountered

Severity: Notice

Message: Trying to access array offset on value of type null

Filename: academy/view_course.php

Line Number: 176

Backtrace:

File: /var/www/adapt.one/assets/templates/academy/view_course.php
Line: 176
Function: _error_handler

File: /var/www/adapt.one/application/views/main_view.php
Line: 13
Function: include

File: /var/www/adapt.one/application/controllers/Academy.php
Line: 557
Function: view

File: /var/www/adapt.one/index.php
Line: 315
Function: require_once

12/'); return false;" class="button small">Request payment plan

A 3% processing fee may apply depending on payment method.

join waitlist

€ 701.52 | $ 1,134.58 CAD | £ 604.84 *Est.

  • Register before

    Begins

  • no cohort available yet.

    Nov 8th

    Sold out

  • Get notified when new dates are created.

    join waitlist


Course features

  • Language

    eng

Description

This course offers a practical introduction to the fundamentals of concept art, focusing on how ideas evolve into compelling visual designs for film, games, and animation. Led by Thierry Doizon (Barontieri), it explores core principles such as shape language, composition, iteration, and visual storytelling.

Through guided exercises and real-world insights, students will learn how to approach briefs, develop strong visual ideas, and communicate them effectively. This course is designed as a foundation for those looking to build the mindset and skills required to grow into production-ready artists.

mini cart